The office I work in has just run a Game Jam so I took the risk of humilating myself by entering against a bunch of coders when I can hardly rub two bits of JS together. What made it more fun was I chose to do it in 2D and use C# as the language… Continue reading Gamejam 2017
Category: Cinema 4D
I’m making a note here, huge success
Well, nearly… Monday night (May 27th) was FE Suffolk night and I’d volunteered to give a talk about my use of Cinema 4d and how I have used it to make content for websites, games, videos and other such tomfoolery. To try and make it interesting to the web people in the audience who have… Continue reading I’m making a note here, huge success
cinema 4d and some rpf love
There was a bit of banter on twitter about DOF in Cinema 4D and I have to say I’ve never had really good results with it. Most people seem to complain about it not working with fur, reflections and other post effects it’s common issues from what I gather but my reason for not using… Continue reading cinema 4d and some rpf love
cockpit textures
Just throwing these out as I’ve done a couple of quick renders to see how its going. There are still some missing textures and the lighting is a bit rough.
Crank
I spent two hours last night pushing 14 year old super sculpey through a pasta machine. I not only seem to have broken the widest setting on it I also seem to have a dull ache in my arm. Yes, all this means I have a new idea for a sculpture and tonight I started… Continue reading Crank
Knife to see you, to see you…
I feel an over whelming urge to say something here as i’ve not posted in weeks. I’ve been tackling a number of projects but on Saturday afternoon I found myself with a couple of hours to work on something of my own. I though I would tackle a low poly object as I have a… Continue reading Knife to see you, to see you…