I’m in a bit of mental freefall at the moment. Its rather busy at work at the moment leading up to several events in Europe so I’ve been rather knackered lately meaning I’ve been unable to catch up with some of my personal projects. The Babylon 5 job is still ongoing with a new task in the pipeline but i’m currently sketching stuff out on paper before kicking that off. In the meantime I’ve been kicking around a little pet project I started a few weeks ago and have only spent a few hours on. I stumbled across the blog of Otis Frampton some time ago but can’t remember when or how. Its one of quite a few in my RSS and I alway enjoy adding new blogs to my feed to browse through in the evening or at lunch time. About a month ago he started posting some drawings based on an Indiana Jones story “The Commandos of Operation Plato” (got the right name this time) and when he posted a rather nice character turn I thought ‘why not’.
sadly it started to languish in WIP hell on my HD but fortunately I was spurred on by a recent post showing a custom figure the original turn was drawn for and by a sudden desire to push a few polys around.
Based on the drawing I’ve started to block out the basic form and so far have spent around three evenings building it up with most of tonight split between screaming at the hands/gloves and watching Hellboy 2 and the photos of the figure have helped me work out a few of the concepts which can’t be seen in the drawings as they are too low res to see.

At the moment its still in a symmetry object in c4d but, by a bizarre coincidence, theres a tutorial in the new issue of 3D World Mag which shows ways of adding shape to clothes in zbrush so I may give that a shot.

By Kirkd

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