Tag Archives: Cinema 4D

Outer Empires mining ship

A few weeks/months (I can’t remember when) back I was asked by Paul Hutson, creator of the MMO game Outer Empires, if I’d be able to come up with a 3d model of a mining ship for an expansion of the game which introduced budgie farming. OK, not really it’s asteroid mining, but budgie farming sounds interesting.

Somehow I’ve managed to keep my mouth shut about this all but Paul and I had a chat one evening about how he saw the expansion going and we threw a few ideas around leaving me with the slightly daunting task of trying to figure out how a small sized asteroid mining vessel would look in the Outer Empires universe. Skimming through a few books and online gave me a few ideas (planet cracking anyone?) and I set to with a few 3d sketches. It took a while to get some kind of shape which I liked, one of the first ones was something that looked like a dump truck and the shape wobbled around different sizes before settling on the final design. Even when the 3d model was built I went back to tweak it a bit while texturing and I’ll dig up some of the early renders to give an idea of the build process. In the meantime, here are three renders of the final design.




Built in a shockingly short time (for me anyway), UV’ed, textured and rendered in Cinema 4D with a little texturing support from Photoshop.

All this leaves just one burning question, how deep you have to plant a budgie for it to grow?

Lick of paint update

I’ve started to add some textures to the cockpit after a week of redoing the UV’s. I felt all smug with myself for using zbrush’s UVmaster to create the UV’s but it seems that they are a bit too slapdash for hard surface modeling. Serves me right for trying to cut a few corners. I’ve spent most of the week redoing the UV’s so I can finally get on with some texture work now.
This is where the fun really starts (well actually I like doing the modeling but it sounds better like that) Theres no AA set yet so it looks a bit jagged but theres also no GI going on and the lights have no shadows. Thats all baked AO for the shadow and a few quick textures started for the basecoat.

A few hours playing around with the base colour gave me this.

Its mainly Bodypaint with some Photoshop loving and I will need to work on things like bump and specular but the mail colour map is coming on well.

And on that note i’m off to sleepski…

Breaking the silence

Its been over a month since my last blog post… terrible by my normally rambling standard so to make up heres some updates on various things.

1) The blog and website have had a bit of tweak. The website has had a few mobile issues fixed which have been bothering me for ages and have been hard to nail down while the blog is getting a rejiggy to make it a bit easier for me to update. I thought I would create a child theme of twenty eleven but i’m not really sure I like how it does a few of its bits so may change it again. While this is ongoing i feel like slapping an animated gif of an orange flashing light with a sign saying ‘site under construction’ all over the place just to go retro.

2) Babylon 5. I’ve been working like a monster most evening trying to get my work UV’ed only to find a nice workflow using c4d to zbrush then UV with UV master then back to c4d. UV master is getting my UV work done in minutes rather than evenings so I’m starting to get into thinking about textures.

3) Not really a work thing but last year for halloween we sculpted little pumpkins out of super sculpey, this year we did ghosts today. I’ve given mine a quick coat of paint to check for blemishes and the only paints I could unearth was a black, a lilac, a chrome and a red so went for red thinking it would be sanded smooth in places then sprayed a different colour. I’m now thinking I like the red. Its like a Pacman ghost with arms. He’s getting another coat tomorrow at some point and then some glow in the dark spray paint which coats anything it sprays with a transparent varnish like stuff but with a glowing layer. Dunno how it will work with shiney red but heres hoping.