So, there is it. I should point out that the view out of the window is NOT what will be in the game. I’m not saying what the view will be but its not anything like that. I found a painting of Rama which kind of fits with the circular view of the B5 station but as this isn’t the station it doesn’t matter what i put out there. These are just sample renders with some quick GI settings but they look ok and I should repeat that the viewscreen is supposed to be untextured at this stage.
I’ve handed over the file as they stand and am now waiting for some feedback over any changes to be made. I’ve seen a screenshot of the scene as its loaded into an Ogre viewer. It’s not the in game engine but the kick out of seeing it running in something else is great.
I’ve picked up a hell of a lot of info over the last few months and really streamlined my workflow, I’ve also got a better understanding of UV’s, materials and how to handle them and on the whole i’m really pleased with the final texture work. Looking at the scene now it looks a little empty and could do with a new nicknacks around the place to dress the scene (Sinclair had some photos and Sheridan had a bucket load of papers scattered over his desk) but thats just extras.
Hmmm a massive lack of updates on here for pretty much everything due to being rather busy with several things, better do something about that I guess.
I started having a mess around with rendering the office scene (not a patch on some peoples renders though) I used a luminance material on the lights in the ceiling and then played around with the GI settings so its not a final by any means, more a way of me checking it over.
There are no lights in the scene, just the one material, plus once the wall lights are finished I will add a luminance for them as well.
What else needs to be done then. Well, I’m glad you asked.
The wall lights need to be textured
The walls need their panel lines adding and some final toning work to make them fit with the panel (i’m putting this off until last, this could be a nasty job)
Plants… there are some plant pots in the scene (not visible here) and I need to find some trees/bushes to fill them. I seem to remember having some xfrog discs many years ago
A few more textures need finishing (mainly specular but a few colour and one or two diffusions need to be redone and some final luminance maps)
erm… some other bits. cant remember what but its all listed in the c4d file