Light em up

Hmmm a massive lack of updates on here for pretty much everything due to being rather busy with several things, better do something about that I guess.

I started having a mess around with rendering the office scene (not a patch on some peoples renders though) I used a luminance material on the lights in the ceiling and then played around with the GI settings so its not a final by any means, more a way of me checking it over.

There are no lights in the scene, just the one material, plus once the wall lights are finished I will add a luminance for them as well.

What else needs to be done then. Well, I’m glad you asked.

  • The wall lights need to be textured
  • The walls need their panel lines adding and some final toning work to make them fit with the panel (i’m putting this off until last, this could be a nasty job)
  • Plants… there are some plant pots in the scene (not visible here) and I need to find some trees/bushes to fill them. I seem to remember having some xfrog discs many years ago
  • A few more textures need finishing (mainly specular but a few colour and one or two diffusions need to be redone and some final luminance maps)
  • erm… some other bits. cant remember what but its all listed in the c4d file

2 thoughts on “Light em up

  1. emi

    ohh men.. i realy miss B5
    it’s looking good 🙂
    can i ask what program do you use to reander/model?

  2. Kirkd

    Thanks, I’m working on some new renders at the moment and trying to get the final textures finished.

    I’m using cinema 4d to render, texture and model but most of the model work was supplied to me ready built, i’m really only tweaking the models to help make the UV work easier. I have built a few bits to add to it and i’m trying to do some plants for the flower pots at the moment.

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