I’ve started to add some textures to the cockpit after a week of redoing the UV’s. I felt all smug with myself for using zbrush’s UVmaster to create the UV’s but it seems that they are a bit too slapdash for hard surface modeling. Serves me right for trying to cut a few corners. I’ve spent most of the week redoing the UV’s so I can finally get on with some texture work now.
This is where the fun really starts (well actually I like doing the modeling but it sounds better like that) Theres no AA set yet so it looks a bit jagged but theres also no GI going on and the lights have no shadows. Thats all baked AO for the shadow and a few quick textures started for the basecoat.
A few hours playing around with the base colour gave me this.
Its mainly Bodypaint with some Photoshop loving and I will need to work on things like bump and specular but the mail colour map is coming on well.
And on that note i’m off to sleepski…
Looking Good! excellent work! 🙂
Cheers man.
Out of curiosity, how did you find my blog the other week?
Just amazing! Excelent model!
Thanks very much 🙂
“Kirkd on November 12, 2011 at 10:27 AM said:
Cheers man.
Out of curiosity, how did you find my blog the other week?”
Oleg’s got a direct link to you’re webpage via the anoucment he made about you joining the project :). I have known about you’re blog ever since he posted that link, I just never bothered to post anything till now….:)