Lick of paint update

I’ve started to add some textures to the cockpit after a week of redoing the UV’s. I felt all smug with myself for using zbrush’s UVmaster to create the UV’s but it seems that they are a bit too slapdash for hard surface modeling. Serves me right for trying to cut a few corners. I’ve spent most of the week redoing the UV’s so I can finally get on with some texture work now.
This is where the fun really starts (well actually I like doing the modeling but it sounds better like that) Theres no AA set yet so it looks a bit jagged but theres also no GI going on and the lights have no shadows. Thats all baked AO for the shadow and a few quick textures started for the basecoat.

A few hours playing around with the base colour gave me this.

Its mainly Bodypaint with some Photoshop loving and I will need to work on things like bump and specular but the mail colour map is coming on well.

And on that note i’m off to sleepski…

5 comments

  1. “Kirkd on November 12, 2011 at 10:27 AM said:

    Cheers man.

    Out of curiosity, how did you find my blog the other week?”

    Oleg’s got a direct link to you’re webpage via the anoucment he made about you joining the project :). I have known about you’re blog ever since he posted that link, I just never bothered to post anything till now….:)

Leave a comment

Your email address will not be published. Required fields are marked *

Time limit is exhausted. Please reload the CAPTCHA.

Get more updates on my facebook page Castings of Cthulhu