Prompted by a tweet last week I signed up for subdivision_modeling last week to take part in a contest to model a humanoid head with a metal jaw. As I have often tried to get into zbrush (only after owning it for 5 years) I figured it would be a good place to start. I modeled a quick head in c4d then, using GoZ, plopped it into zbrush and set to. Sadly Wednesday was a bit of a write off as was Sunday, but I managed to get something together which came out pretty well for me. I wasn’t too happy with the metal jaw (shades of 40k ork having an offspring with Trapjaw from MoTU) but the head has given me the Idea to put it into the mechanicus model. voila! instant head. I was always a bit iffy over the head for him as I didn’t know how to tackle it so this is perfect. The jaw is hidden by his collar thingy so no problems there and his eyes can be done with the mass of bionic eyes I started.
These are some test renders to try out material and displacement transfers from zbrush to c4d. Its not perfect but its pretty good. I didn’t expect c4d to produce 100% perfect results but i’m happy with this so far as I have never textured anything in zbrush before. I will spend a bit of time on finishing the textures but not too much as the head is hardly visible under the robes.
Full Mechanicus lovefest is here:https://www.kirkd.co.uk/blog/?page_id=298