flayed crates

I started texturing a cube a while back as a test of what I could do with some of the tools in Bodypaint. It kind of grew into more of a exercise in discipline as it took more time to finish than I thought but in the end it has also helped me learn how to render in a linear fashion. I’ve setup a colour correction workflow to help adjust the gamma of my renders to make the final image closer to the texture colours I create with bodypaint or Photoshop.

Following a tutorial I found I now have a colour correction pass with a gamma of 2.2 and place all materials inside a filter with gamma set to 0.455. The final image doesn’t need colour correction and the lark/light areas of the render are more balanced.


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