Category Archives: Mechanicus

Adeptus Mechanicus cold cast badges

I had a spare bit of resin when casting something one afternoon. I hate wasting resin which could be used, so poured it into an ageing Mechanicus seal mould.

The final piece was a bit air bubbly but I didn’t expect it to be perfect, the resin was already starting to cure. With some polishing and careful carving, the piece ended up looking like quite weathered which was a nice effect.

I’ve been able to cast a few more in resin. I also cold cast a couple with aluminium to get a silver metallic effect.

The final results came out well but they’re fiddly to cast without airbubbles. Another reason for me to try and make room for a vacuum tank somewhere.

Adeptus Mechanicus badge and purity seal

He’s not pretty…

…but he sure is starting to look good.

Between zbrush crashing about half a dozen times and a memory error on c4d (must remember to not use such big textures) i’m shocked I got anything done on him. Arms next? Or maybe his mouth guard thingy. The head robes need a good texture to help it get picked out against the body robes. Must remember to move his head up and to the left slightly.
Bit narked that some of his texture work on the head can’t be seen but such is life.

Glass jaw

Prompted by a tweet last week I signed up for subdivision_modeling last week to take part in a contest to model a humanoid head with a metal jaw. As I have often tried to get into zbrush (only after owning it for 5 years) I figured it would be a good place to start. I modeled a quick head in c4d then, using GoZ, plopped it into zbrush and set to. Sadly Wednesday was a bit of a write off as was Sunday, but I managed to get something together which came out pretty well for me. I wasn’t too happy with the metal jaw (shades of 40k ork having an offspring with Trapjaw from MoTU) but the head has given me the Idea to put it into the mechanicus model. voila! instant head. I was always a bit iffy over the head for him as I didn’t know how to tackle it so this is perfect. The jaw is hidden by his collar thingy so no problems there and his eyes can be done with the mass of bionic eyes I started.

These are some test renders to try out material and displacement transfers from zbrush to c4d. Its not perfect but its pretty good. I didn’t expect c4d to produce 100% perfect results but i’m happy with this so far as I have never textured anything in zbrush before. I will spend a bit of time on finishing the textures but not too much as the head is hardly visible under the robes.





Full Mechanicus lovefest is here:

Anyone know a good dentist?

I’ve started back on the servo skull and begun to do his teeth. I’ve blocked out the set with primatives and have started to form the front six. What has struck me is the state i left the mesh in. The skull itself is rather dense (much like my own) and the nurnies are not the best ever as well. Its been 2 years but i can’t have changed my habits that much, could I?

Some quick renders but minus the bigger textures: