I’ve started to add some textures to the cockpit after a week of redoing the UV’s. I felt all smug with myself for using zbrush’s UVmaster to create the UV’s but it seems that they are a bit too slapdash for hard surface modeling. Serves me right for trying to cut a few corners. I’ve… Continue reading Lick of paint update
Category: bodypaint
Just about done
So, there is it. I should point out that the view out of the window is NOT what will be in the game. I’m not saying what the view will be but its not anything like that. I found a painting of Rama which kind of fits with the circular view of the B5 station… Continue reading Just about done
panel lines
Grah… tired…. must….. post…. neeeeed….. beeeeed….. So the panel lines are on, now I need to colour the panels then the walls are done and I feel I need to add that I’m still working on the tree/bush/potplants. “Time for bed” said Zebedee.
Light em up
Hmmm a massive lack of updates on here for pretty much everything due to being rather busy with several things, better do something about that I guess. I started having a mess around with rendering the office scene (not a patch on some peoples renders though) I used a luminance material on the lights in… Continue reading Light em up
Interior decorating
As I’ve done most of the basic mapping on the office, i’m now going back round the scene and adding some more detail to try and bring it to life a little. One of the best bits of texture information i’ve ever come across is Leigh Van Der Byl’s ‘Texturing for Dummies‘ which is available… Continue reading Interior decorating
Building Babylon
I’ve not been attending to this place properly for the last few weeks so what better way to give it a little TLC than to lift the lid on what i’ve been working on. A short while back I was contacted by Oleg Petrov of the Babylon 5 fan game “I’ve found her” who saw… Continue reading Building Babylon