Breaking the silence

Its been over a month since my last blog post… terrible by my normally rambling standard so to make up heres some updates on various things.

1) The blog and website have had a bit of tweak. The website has had a few mobile issues fixed which have been bothering me for ages and have been hard to nail down while the blog is getting a rejiggy to make it a bit easier for me to update. I thought I would create a child theme of twenty eleven but i’m not really sure I like how it does a few of its bits so may change it again. While this is ongoing i feel like slapping an animated gif of an orange flashing light with a sign saying ‘site under construction’ all over the place just to go retro.

2) Babylon 5. I’ve been working like a monster most evening trying to get my work UV’ed only to find a nice workflow using c4d to zbrush then UV with UV master then back to c4d. UV master is getting my UV work done in minutes rather than evenings so I’m starting to get into thinking about textures.

3) Not really a work thing but last year for halloween we sculpted little pumpkins out of super sculpey, this year we did ghosts today. I’ve given mine a quick coat of paint to check for blemishes and the only paints I could unearth was a black, a lilac, a chrome and a red so went for red thinking it would be sanded smooth in places then sprayed a different colour. I’m now thinking I like the red. Its like a Pacman ghost with arms. He’s getting another coat tomorrow at some point and then some glow in the dark spray paint which coats anything it sprays with a transparent varnish like stuff but with a glowing layer. Dunno how it will work with shiney red but heres hoping.

4 thoughts on “Breaking the silence

  1. JSM

    Hi, I also am a modeler for the game you are working on…all I can say is: Great job so far!, keep up the fantastic work…

  2. Kirkd Post author

    Hi, thanks for the comment. I’m working on finishing off the UV’s so theres not much of a visual update so far but its almost ready to start texturing.

    JSM huh? Just need to swop the last two letters around 😀

  3. JSM

    >Kirkd on October 26, 2011 at 7:39 AM said:

    >Hi, thanks for the comment. I’m working on finishing off the UV’s so theres not >much of a visual update so far but its almost ready to start texturing.

    Not much visual progress, but I am quite sure a lot of work, uv work is time consuming…and I seem to spend most of my time on it too but since I joined the project my skills seem to keep on getting faster or better. 🙂

    >JSM huh? Just need to swop the last two letters around

    Yeah, it’s ironic that’s my intials as well-JSM

  4. Kirkd Post author

    Yeah i’ve learned so much working on this and the other scene because its made me focus on a specific thing. What i’ve picked up has helped me improve. I’ve found that UVing with zbrush is helping speed it up as bodypaint was a very manual process to do the unwrapping (probably missing something though) Zbrush allows me to unwrap it quickly then tidy un in BP when I bring it back into c4d. Time will tell if it works though as i’ve yet to put any serious amount of textures down yet.

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