more zbrush gubbins

I’ve not been able to do much in the way of 3d of late due to a load of 2d stuff being more interesting/important. That and cracking on with Fable 2 but i’ve managed to catch an hour on zbrush tonight and added some teeth to the frogbear.

I will try and refine the body next then onto texturing.

I have a vision of a small mass of these hopping around the pond in Christchurch park. Only a foot or two high they could explain the lack of ducks lately. Look for feathers.

zbrush tomfoolery pt2

Didn’t get a chance to work on this yesterday and as i’m limited to time in the evening this is slow going but this is an update on the frogbear from subdivisionmodeling.com
I’m kicking myself for not including the teeth as part of the base model. I’ve just read part of a tutorial about how to mask of the mesh and sculpt the teeth but ya lives and lyrnes.

Zbrush Tomfoolery

This is a WIP model based on a sketch by Glen Southern on the Subdivision forum called frogbear. the challenge is to model something based on his sketch and this proved to be a goo place to pickup zbrush and get on with some practice. I spent most of the weekend redoing the topology based on the zsphere body I blocked out and this quick render shows the stage I am up to after a few hours messing with it. I’m really pleased with it so far as it may be crude next to some zbrush stuff but it does represent several huge technical landmarks so far. Its like an xbox game, i should be getting achievement awards along the way. I was tempted to go back to c4d several times but its all down to practice, practice, practice…. and some booze to numb the pain :)