Tag Archives: Cinema 4D
Good evening Dr Jones
sadly it started to languish in WIP hell on my HD but fortunately I was spurred on by a recent post showing a custom figure the original turn was drawn for and by a sudden desire to push a few polys around.
Based on the drawing I’ve started to block out the basic form and so far have spent around three evenings building it up with most of tonight split between screaming at the hands/gloves and watching Hellboy 2 and the photos of the figure have helped me work out a few of the concepts which can’t be seen in the drawings as they are too low res to see.


At the moment its still in a symmetry object in c4d but, by a bizarre coincidence, theres a tutorial in the new issue of 3D World Mag which shows ways of adding shape to clothes in zbrush so I may give that a shot.
Just about done

So, there is it. I should point out that the view out of the window is NOT what will be in the game. I’m not saying what the view will be but its not anything like that. I found a painting of Rama which kind of fits with the circular view of the B5 station but as this isn’t the station it doesn’t matter what i put out there. These are just sample renders with some quick GI settings but they look ok and I should repeat that the viewscreen is supposed to be untextured at this stage.
I’ve handed over the file as they stand and am now waiting for some feedback over any changes to be made. I’ve seen a screenshot of the scene as its loaded into an Ogre viewer. It’s not the in game engine but the kick out of seeing it running in something else is great.
I’ve picked up a hell of a lot of info over the last few months and really streamlined my workflow, I’ve also got a better understanding of UV’s, materials and how to handle them and on the whole i’m really pleased with the final texture work. Looking at the scene now it looks a little empty and could do with a new nicknacks around the place to dress the scene (Sinclair had some photos and Sheridan had a bucket load of papers scattered over his desk) but thats just extras.


