Posts Tagged ‘Cinema 4D’

quick c4d test render

Tuesday, July 27th, 2010

More texture work. More zbrush loving. More cowbell. More tiredness.

Using GoZ I dumped old bod here into c4d to do a quick test render of the material i’ve been painting and he’s coming along nicely.

The specular is far too high but then I should probably do a map for that as well. I think a tiny bit more work on the skin then onto the rest of the body.

Tags: , ,
Posted in 3d, Cinema 4D, c4d, zbrush | No Comments »

Relight my fire

Friday, January 15th, 2010

Back on the 29th of November 2007 I scanned some paintings of a pair of Games Workshop characters into my mac and so began something of an epic project that is still going on.
Over December I seem to have collected some more reference pictures and started modeling in c4d. Over the next two years I have lost my job, got two new ones and even turned another down… In all that time i’ve tweaked, added and nibbled away at the files to add more and more details and I think its about time I finished the damn thing off yes?
I’m feeling flush from the success of the Bionic McKeendo project and my new interest in bodypaint means I may actually stand a chance of texturing the hard stuff.
I’m thinking of adding a new page here on the blog to chart my progress but knowing how well I did with the goblin one i’m thinking thats not going to happen. Speaking of him, theres another project which should be restarted.
Bah….
This should be good.

Tags: , , ,
Posted in 3d, Cinema 4D, Mechanicus, bodypaint, c4d | 2 Comments »

Close [X]