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><channel><title>KirkD &#187; bodypaint</title> <atom:link href="http://www.kirkd.co.uk/blog/index.php/tag/bodypaint/feed/" rel="self" type="application/rss+xml" /><link>http://www.kirkd.co.uk/blog</link> <description>feeding on the gammy carcass of life since 1793</description> <lastBuildDate>Sat, 04 Feb 2012 21:00:55 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Lick of paint update</title><link>http://www.kirkd.co.uk/blog/index.php/lick-of-paint-update/</link> <comments>http://www.kirkd.co.uk/blog/index.php/lick-of-paint-update/#comments</comments> <pubDate>Sat, 12 Nov 2011 00:32:45 +0000</pubDate> <dc:creator>Kirkd</dc:creator> <category><![CDATA[3d]]></category> <category><![CDATA[Babylon 5]]></category> <category><![CDATA[bodypaint]]></category> <category><![CDATA[Cinema 4D]]></category><guid
isPermaLink="false">http://www.kirkd.co.uk/blog/?p=1691</guid> <description><![CDATA[A few hours playing around with the base colour gave me this. Its mainly Bodypaint with some Photoshop loving and I will need to work on things like bump and specular but the mail colour map is coming on well. &#8230; <a
href="http://www.kirkd.co.uk/blog/index.php/lick-of-paint-update/">Continue reading <span
class="meta-nav">&#8594;</span></a>]]></description> <content:encoded><![CDATA[<p
id="top" />A few hours playing around with the base colour gave me this.</p><p><a
href="http://www.kirkd.co.uk/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-12-at-00.16.50.jpg" rel="wp-prettyPhoto[g1691]"><img
src="http://www.kirkd.co.uk/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-12-at-00.16.50-150x150.jpg" alt="" title="Screen shot 2011-11-12 at 00.16.50" width="150" height="150" class="alignnone size-thumbnail wp-image-1692" /></a> <a
href="http://www.kirkd.co.uk/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-12-at-00.13.44.jpg" rel="wp-prettyPhoto[g1691]"><img
src="http://www.kirkd.co.uk/blog/wp-content/uploads/2011/11/Screen-shot-2011-11-12-at-00.13.44-150x150.jpg" alt="" title="Screen shot 2011-11-12 at 00.13.44" width="150" height="150" class="alignnone size-thumbnail wp-image-1693" /></a></p><p>Its mainly Bodypaint with some Photoshop loving and I will need to work on things like bump and specular but the mail colour map is coming on well.</p><p>And on that note i&#8217;m off to sleepski&#8230;</p> ]]></content:encoded> <wfw:commentRss>http://www.kirkd.co.uk/blog/index.php/lick-of-paint-update/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>flayed crates</title><link>http://www.kirkd.co.uk/blog/index.php/flayed-crates/</link> <comments>http://www.kirkd.co.uk/blog/index.php/flayed-crates/#comments</comments> <pubDate>Sun, 28 Nov 2010 22:49:52 +0000</pubDate> <dc:creator>Kirkd</dc:creator> <category><![CDATA[3d]]></category> <category><![CDATA[bodypaint]]></category> <category><![CDATA[Cinema 4D]]></category><guid
isPermaLink="false">http://www.kirkd.co.uk/blog/?p=799</guid> <description><![CDATA[I started texturing a cube a while back as a test of what I could do with some of the tools in Bodypaint. It kind of grew into more of a exercise in discipline as it took more time to &#8230; <a
href="http://www.kirkd.co.uk/blog/index.php/flayed-crates/">Continue reading <span
class="meta-nav">&#8594;</span></a>]]></description> <content:encoded><![CDATA[<p
id="top" />I started texturing a cube a while back as a test of what I could do with some of the tools in Bodypaint.  It kind of grew into more of a exercise in discipline as it took more time to finish than I thought but in the end it has also helped me learn how to render in a linear fashion.  I&#8217;ve setup a colour correction workflow to help adjust the gamma of my renders to make the final image closer to the texture colours I create with bodypaint or Photoshop.</p><p>Following a tutorial I found I now have a colour correction pass with a gamma of 2.2 and place all materials inside a filter with gamma set to 0.455.  The final image doesn&#8217;t need colour correction and the lark/light areas of the render are more balanced.</p><p><img
src="http://lh4.ggpht.com/_kA_mXFi6V1Q/TPLXoizDqpI/AAAAAAAAAx4/LIdAVwW4oRA/s800/crates.jpg" alt="crates" /></p> ]]></content:encoded> <wfw:commentRss>http://www.kirkd.co.uk/blog/index.php/flayed-crates/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>More bodypaint loving</title><link>http://www.kirkd.co.uk/blog/index.php/more-bodypaint-loving/</link> <comments>http://www.kirkd.co.uk/blog/index.php/more-bodypaint-loving/#comments</comments> <pubDate>Wed, 06 Oct 2010 22:01:45 +0000</pubDate> <dc:creator>Kirkd</dc:creator> <category><![CDATA[3d]]></category> <category><![CDATA[bodypaint]]></category> <category><![CDATA[Cinema 4D]]></category><guid
isPermaLink="false">http://www.kirkd.co.uk/blog/?p=748</guid> <description><![CDATA[So while everyone in the UK was watching the apprentice, I was texturing a primitive cube. Take that Sir Alan! I bet he is crying right now about me not watching. Mwahahahaha Party I wanted to have a go at &#8230; <a
href="http://www.kirkd.co.uk/blog/index.php/more-bodypaint-loving/">Continue reading <span
class="meta-nav">&#8594;</span></a>]]></description> <content:encoded><![CDATA[<p
id="top" />So while everyone in the UK was watching the apprentice, I was texturing a primitive cube.   Take that Sir Alan!  I bet he is crying right now about me not watching. Mwahahahaha</p><p><img
src="http://www.kirkd.co.uk/random/crate1.jpg" alt="crate" /></p><p>Party I wanted to have a go at something simple but also I wanted something to keep my mind busy while I think about this next one.</p><p><img
src="http://www.kirkd.co.uk/3dworld/underwater/underwatertest01.jpg" alt="temple" /></p><p>For the 3dworld mag Challenge which is underwater ruins and I&#8217;ve got a solid idea of where I am heading with this.</p> ]]></content:encoded> <wfw:commentRss>http://www.kirkd.co.uk/blog/index.php/more-bodypaint-loving/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>In space, no-one can hear you texture</title><link>http://www.kirkd.co.uk/blog/index.php/in-space-no-one-can-hear-you-texture/</link> <comments>http://www.kirkd.co.uk/blog/index.php/in-space-no-one-can-hear-you-texture/#comments</comments> <pubDate>Fri, 01 Oct 2010 21:36:04 +0000</pubDate> <dc:creator>Kirkd</dc:creator> <category><![CDATA[3d]]></category> <category><![CDATA[bodypaint]]></category> <category><![CDATA[Cinema 4D]]></category><guid
isPermaLink="false">http://www.kirkd.co.uk/blog/?p=746</guid> <description><![CDATA[First part of texturing the model. I&#8217;ve unwrapped some of the side panels and then started to paint on. I think I may have got a bit carried away with the damage but I can cover up much of it &#8230; <a
href="http://www.kirkd.co.uk/blog/index.php/in-space-no-one-can-hear-you-texture/">Continue reading <span
class="meta-nav">&#8594;</span></a>]]></description> <content:encoded><![CDATA[<p
id="top" /><img
src="http://lh5.ggpht.com/_kA_mXFi6V1Q/TKZSEGKy9oI/AAAAAAAAAqg/JJMBK4YHvWg/s1152/dropshiptexturev1.jpg" alt="dropship" /></p><p>First part of texturing the model.  I&#8217;ve unwrapped some of the side panels and then started to paint on.  I think I may have got a bit carried away with the damage but I can cover up much of it later if need be.</p> ]]></content:encoded> <wfw:commentRss>http://www.kirkd.co.uk/blog/index.php/in-space-no-one-can-hear-you-texture/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Legs 11</title><link>http://www.kirkd.co.uk/blog/index.php/legs-11/</link> <comments>http://www.kirkd.co.uk/blog/index.php/legs-11/#comments</comments> <pubDate>Mon, 25 Jan 2010 23:32:31 +0000</pubDate> <dc:creator>Kirkd</dc:creator> <category><![CDATA[3d]]></category> <category><![CDATA[bodypaint]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[Mechanicus]]></category><guid
isPermaLink="false">http://www.kirkd.co.uk/blog/?p=347</guid> <description><![CDATA[Updated test render. The mapping is working properly now and i&#8217;m building the textures up. The base metal is finished and I will dirty it up once it&#8217;s textured.]]></description> <content:encoded><![CDATA[<p
id="top" /><a
href="http://www.kirkd.co.uk/blog/wp-content/uploads/2010/01/leg22.jpg" rel="wp-prettyPhoto[g347]"><img
src="http://www.kirkd.co.uk/blog/wp-content/uploads/2010/01/leg22-276x300.jpg" alt="" title="leg2" width="276" height="300" class="alignnone size-medium wp-image-348" /></a></p><p>Updated test render.  The mapping is working properly now and i&#8217;m building the textures up.  The base metal is finished and I will dirty it up once it&#8217;s textured.</p> ]]></content:encoded> <wfw:commentRss>http://www.kirkd.co.uk/blog/index.php/legs-11/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
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