Posts Tagged ‘bodypaint’

Legs 11

Monday, January 25th, 2010

Updated test render. The mapping is working properly now and i’m building the textures up. The base metal is finished and I will dirty it up once it’s textured.

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Posted in 3d, Cinema 4D, Mechanicus, bodypaint, c4d | 1 Comment »

moving on

Thursday, January 21st, 2010

This evening work has been slowed by the rather dull UVW unwrapping for the foot. It didn’t help having a DVD on the go while trying to do it.
AT LEAST I BLOODY DID SOME THOUGH!

Move on, move on…

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Posted in 3d, Cinema 4D, bodypaint, c4d | 1 Comment »

MOARE Mechanicus

Tuesday, January 19th, 2010

I’ve added some more texture work to the axe and have been thinking about adding a page to the blog which shows the work in progress. I’ve added a random page to chart the films i’ve watched this year and have been tinkering with some of the settings and plugins on here.

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Posted in Cinema 4D, Web malarky, bodypaint, c4d, mental note | No Comments »

Relight my fire

Friday, January 15th, 2010

Back on the 29th of November 2007 I scanned some paintings of a pair of Games Workshop characters into my mac and so began something of an epic project that is still going on.
Over December I seem to have collected some more reference pictures and started modeling in c4d. Over the next two years I have lost my job, got two new ones and even turned another down… In all that time i’ve tweaked, added and nibbled away at the files to add more and more details and I think its about time I finished the damn thing off yes?
I’m feeling flush from the success of the Bionic McKeendo project and my new interest in bodypaint means I may actually stand a chance of texturing the hard stuff.
I’m thinking of adding a new page here on the blog to chart my progress but knowing how well I did with the goblin one i’m thinking thats not going to happen. Speaking of him, theres another project which should be restarted.
Bah….
This should be good.

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Posted in 3d, Cinema 4D, Mechanicus, bodypaint, c4d | 2 Comments »

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