flayed crates

I started texturing a cube a while back as a test of what I could do with some of the tools in Bodypaint. It kind of grew into more of a exercise in discipline as it took more time to finish than I thought but in the end it has also helped me learn how to render in a linear fashion. I’ve setup a colour correction workflow to help adjust the gamma of my renders to make the final image closer to the texture colours I create with bodypaint or Photoshop.

Following a tutorial I found I now have a colour correction pass with a gamma of 2.2 and place all materials inside a filter with gamma set to 0.455. The final image doesn’t need colour correction and the lark/light areas of the render are more balanced.

crates

More bodypaint loving

So while everyone in the UK was watching the apprentice, I was texturing a primitive cube. Take that Sir Alan! I bet he is crying right now about me not watching. Mwahahahaha

crate

Party I wanted to have a go at something simple but also I wanted something to keep my mind busy while I think about this next one.

temple

For the 3dworld mag Challenge which is underwater ruins and I’ve got a solid idea of where I am heading with this.