quick c4d test render

More texture work. More zbrush loving. More cowbell. More tiredness.

Using GoZ I dumped old bod here into c4d to do a quick test render of the material i’ve been painting and he’s coming along nicely.

The specular is far too high but then I should probably do a map for that as well. I think a tiny bit more work on the skin then onto the rest of the body.

Now in colour

I’m getting in the mood for the summer ‘super-family-special-holiday-funtime’ by clearing out some of my harddrive and playing with unfinished projects, so here is a little update of frogbear with a touch of colour. This is the start of a base coat for the skin and I have no idea what I am aiming for but its pretty fun to play with brushes paint tools, even if the damn thing keeps crashing… I’m not sure about the green at the moment and may go for a more browny tone but the sickly green does have a nice unearthly feel.

more zbrush gubbins

I’ve not been able to do much in the way of 3d of late due to a load of 2d stuff being more interesting/important. That and cracking on with Fable 2 but i’ve managed to catch an hour on zbrush tonight and added some teeth to the frogbear.

I will try and refine the body next then onto texturing.

I have a vision of a small mass of these hopping around the pond in Christchurch park. Only a foot or two high they could explain the lack of ducks lately. Look for feathers.