me old china

Gardening at the daughters school today and after a good few hours moving compost, digging ground, carrying gravel and generally acting like a hybrid of Alan Titchmarsh and Charlie Dimmock (i didn’t have my bra on either) i was knackered. Settling down in my own garden for a quiet read didn’t happen as it was too cold when not sweating over a hot shovel but i did manage to get the telescope out and calibrate the targeting thingy on it.

After that I managed to read for a bit and I have to say that “Kraken” by China Mieville is one of the best books i’ve read in a while. Yes it really is a kraken read* and theres a Cthulhu reference in there! It looks like its not wrapped up in the Cthulhu mythos, which is probably a good thing really as it would have been a cheap gimmick, but rather it gets referenced by one of the characters. My gibbous moon is satisfied. Anyway, i can heartily recommend it to anyone who likes things like Hellblazer (the comics not the films) as its got that kind of feeling running through it. I’m looking forward to finishing it.

*bad joke provided by the other half.

Final tentacle render

tentacle render

Thank buggery thats done. Its taken a couple of long nights and hurried restarts but i finally finished this months 3dworldmag contest to model an underwater ruin. My initial concept was for an underwater church with Deep Ones in praying to an idol of Cthulhu but sadly I had to scrap it as somewhat overly ambitious. Taking a small amount of Cthulhu inspiration and adding some more aquatic themes i ended up with the render above. Overall i’m really happy with it. Its gloomy but its clear enough to see the scene and feel a sinister mood. I don’t know why the pillars came out with a reddish tint but its adds some colour to the scene so its not overly dominating. I tried to make the viewers eye follow the line of the tentacles from the bright spot down to the eye peering through the broken window.

The whole scene is rendered in c4d, the tentacles and head are zbrush zspheres which are textured in zbrush and imported into c4d. The altar is a c4d model exported to zbrush then brought back to c4d. The pillars and walls/floor are 100% c4d and the textures on the walls are taken from photos I took while in Aldeburgh at the weekend and painted on in c4d/bodypaint.

Things I could have added. More rubble, broken glass, vegetation, some more furniture in the church like pews or the priests lecturn.

More renders are on my picasa album