Just throwing these out as I’ve done a couple of quick renders to see how its going. There are still some missing textures and the lighting is a bit rough.
I’ve started to add some textures to the cockpit after a week of redoing the UV’s. I felt all smug with myself for using zbrush’s UVmaster to create the UV’s but it seems that they are a bit too slapdash for hard surface modeling. Serves me right for trying to cut a few corners. I’ve spent most of the week redoing the UV’s so I can finally get on with some texture work now.
This is where the fun really starts (well actually I like doing the modeling but it sounds better like that) Theres no AA set yet so it looks a bit jagged but theres also no GI going on and the lights have no shadows. Thats all baked AO for the shadow and a few quick textures started for the basecoat.