Category Archives: 40k

Projects of future past

Hey look, its another reeeeeaaaally long gap between two blog posts. Ho hum… One of the projects I’ve been working on I had hoped to get finished by this weekend as it sees the release of X-Men: Days of future past and I was hoping to tie in a bit. Yet in my own typical fashion, I’m late to the party. So while the rain is coming down (yup, its another bank holiday) I can’t get outside to paint so instead I’m doing admin and catching up on some other bits n bobs.

Magneto’s helmet

This little item is what I’ve been trying to finish. Based on a mashup of the X-Men: First Class helmet and the more flamboyant comic one, I started building this as a test that got carried away. I’ve been itching to try out Pepakura for years now but its PC based so had to make do with grabbing time on other peoples computers when possible. Not the best way. But around the end of April I suddenly woke up in the middle of the night with Wineskin in my head (yeah I actually do things like that). Wineskin is an OSX app which runs PC software in a wrapper and I’ve used it in the past to run things like Star Trek: Elite Forces and I don’t know why I didn’t think of it sooner. Pepakura, for those not in the know, is a paper folding app that gobbles up 3d files and spits them out as printouts you cut up and glue together to make things. The prop industry has been using it for a while to kick off projects and I figured it was time for me to have a go.

A quick hunt online got me a few different versions of Magneto’s helmet and using the free version of Pepakura (viewer) I tried a few out. I chopped and changed around some of the details and set to making my own with the intention of not actually finishing it.

Yeah…

magneto helmet

So one fine Saturday morning I sat in the cellar hacking up paper and gluing it together.


magneto helmet

magneto helmet

I then layered fibreglass into it, along with some matting, some more resin and then started to coat the whole thing in car body filler. You know, theres something bad ass about putting a big helmet on, even when its not finished. I can’t see beyond the end of my nose without the glasses on but I feel awesome.


magneto helmet

Layers of filler, paint, lots of sanding (thankfully the rain washed the dust away from the garden) and more paint followed by erm… oh yeah… sanding.


magneto helmet

I kept coming across weak spots from the first slushing so a lot of time was spent gouging out these parts and filling then getting back in the garden to sand.


magneto helmet

I had some paper templates to measure around the edge and to get the raised lip I blocked out the negative space with plasticine and then mixed up some Rondo to brush in. For those not in the know, Rondo is a mix of car body filler and fibreglass resin and takes its name from Bondo (a brand of car body filler) + resin. A word of warning, this stuff stinks. It takes two of the most evil smelling products on the planet and merges the stench. Even with a mask on it was vile. On the plus side, it brushes in nicely and flows well.


magneto helmet

Once the raised edge was in place I just removed the plasticine and sanded/carved it neater. A little tip that I came up with, my plasticine was rock solid and rather than spend ages kneading it, I popped it into a plastic bag then sunk it into hot water. The plasticine softened up nicely and was easy to press into place.


magneto helmet

I spent ages carefully examining the surface for marks and pin holes but sometimes just running your hands over it… lovingly… caressing every surface… ahem… helps you to find things that are not quite right. I managed to find a couple of minor dimples which couldn’t obviously be seen.


magneto helmet

The crest is sculpted from milliput and then drilled and pinned to the head. I’ve got the paint ready for the final colouring but sadly its not ready in time for me to wear to the premiere of Days of future past unless I time travel like in the story. Of course this isn’t a bad thing as I wouldn’t be able to see or hear anything while wearing it.

Frejya

Freyja Statue
Freyja
Huzzah! She’s done. I’m in the process of cleaning her up and should be ready to mould later in May (not much time left is there?)

She’s gone through around three different bodies and I’ve lost track of the number of heads she’s had. Around her base she has a cauldron, a boar (Hildisvíni) and two cats (more like Lynx’s than puddy tats), she wears a cloak of falcon feathers and a necklace (Brísingamen) and she has a large drinking horn in her hands.

She will be available via Etsy and Sacred Earth in the near future.

Seals

These seals are going like hot cakes. So far I’ve done versions for bookmarks, fridges, computers, LARPing and even a badge which was actually quite hard to get the pin into place after the resin has set.

FE Suffolk

Lastly, I am giving my annual talk at FE Suffolk this Tuesday (27th May) where I will be talking about my experiences with three.js, a javascript 3D library.

Finished Jezail

Finally finished this guy. I’ve not had a lot of time for mucking around this year but managed to squeeze a little time in on Saturday/Sunday and cracked him. The hardest part was probably getting the base done as I had no idea what to do other than I wanted something to hold him in place. What I finally ended up doing was blocking up the wooden base with some Das modeling clay and then adding detail to the base. I found an interesting tutorial on how to create scenic bases at xenite.wordpress.com which involves sand and sculpey. My first attempt came out more like a road surface but I’ll try this again sometime.


Another trick I found was painting patina on metal. As the tank on his back is supposed to be bronze I had a look for ideas and came across some painting tips on Games Workshops site about just what I was looking for Painting Ogres – web style This is done with a turquoise wash over the bronze and then tidied up in places.

After some weathering, mainly with ink washes applied a touch too liberally, I am calling him done. I should do some proper photography of him to get some moody shots but for the moment I’m putting him to rest in the cellar and getting ready to tackle something new once I’ve finished a few bits I need to do over the next month.

A full collection of images showing the start to finish process are in my Picasa gallery

Days cycled to work: 17
Days driven: 0

Wax off

The two objects are now merged and cleaned up.

And one large render later…

Now to turn this into a banner and tiny little avatar where noone can see any of the details i’ve put in…

If anyone wants to download the c4d files they are available below. One is the two items (skull and blobby waxy bit) separate in case anyone wants to use them separately and the other is the cleaned up mesh of the two items as one object. Both zip files contain the materials, textures and alphas for the scene.

NB, the renders are setup with colour correction so there are some filters setup on the materials to adjust for a gamma adjustment.

Non merged version

merged version seal