The joys of a nicely pressed UV map

Buggeration.

I thought I had got the hang of this mapping lark. There I am, happily trolling through the feet when I did a quick test render and found a load of seams which (for some reason I have yet to fathom but i’m sure there is a good excuse) don’t appear close up.


Can ya see it? yes? no? don’t care?
Its running along the toe area and up the plate above the foot and when I checked the UV I had laid out it looks like I hadn’t joined them up properly.
*grumble grumble*
A quick scan of the axe I did the other day is clear, its just most of tonight’s work wiped out as I’ve had to redo the mapping. Its not a problem and, like most of the blunders I’ve made, its taught me a lesson. Quit being lazy and stop using the basic mapping tools in bodypaint. :p

Finished axe

I’ve finished the axe textures in bodypaint and overall I’m happy with it. Some of the specular looks a little off but that could be the basic lighting in the scene.

I’ve also found some of the old render files on my HD so may post them on here.

Another early render…

I’ve also found a rather interesting WP plugin which allows you to place posts into a page on the blog so I am going to put all the Mechanicus related posts in there.