Posts Tagged ‘Mechanicus’

Anyone know a good dentist?

Wednesday, February 10th, 2010

I’ve started back on the servo skull and begun to do his teeth. I’ve blocked out the set with primatives and have started to form the front six. What has struck me is the state i left the mesh in. The skull itself is rather dense (much like my own) and the nurnies are not the best ever as well. Its been 2 years but i can’t have changed my habits that much, could I?

Some quick renders but minus the bigger textures:

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Posted in 3d, Mechanicus | No Comments »

End of Jan update

Sunday, January 31st, 2010

Legs all textured and now in place.

This is a quick test render without any major lighting effects going on so I could have a look at how he is looking now his legs are textured. I’m pretty happy with his progress so far and now just need to pick the next part to texture.

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Posted in 3d, Cinema 4D, bodypaint, c4d | No Comments »

Legs 11

Monday, January 25th, 2010

Updated test render. The mapping is working properly now and i’m building the textures up. The base metal is finished and I will dirty it up once it’s textured.

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Posted in 3d, Cinema 4D, Mechanicus, bodypaint, c4d | 1 Comment »

The joys of a nicely pressed UVW map

Thursday, January 21st, 2010

Buggeration.

I thought I had got the hang of this mapping lark. There I am, happily trolling through the feet when I did a quick test render and found a load of seams which (for some reason I have yet to fathom but i’m sure there is a good excuse) don’t appear close up.


Can ya see it? yes? no? don’t care?
Its running along the toe area and up the plate above the foot and when I checked the UVW I had laid out it looks like I hadn’t joined them up properly.
*grumble grumble*
A quick scan of the axe I did the other day is clear, its just most of tonight’s work wiped out as I’ve had to redo the mapping. Its not a problem and, like most of the blunders I’ve made, its taught me a lesson. Quit being lazy and stop using the basic mapping tools in bodypaint. :p

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Posted in 3d, Annoyed, Cinema 4D, bodypaint, c4d | No Comments »

Finished axe

Wednesday, January 20th, 2010

I’ve finished the axe textures in bodypaint and overall I’m happy with it. Some of the specular looks a little off but that could be the basic lighting in the scene.

I’ve also found some of the old render files on my HD so may post them on here.

Another early render…

I’ve also found a rather interesting WP plugin which allows you to place posts into a page on the blog so I am going to put all the Mechanicus related posts in there.

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Posted in 3d, Cinema 4D, Web malarky, bodypaint, c4d, random thoughts | No Comments »

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