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Monday, June 28th, 2010
owwwww ooowww oooooooooooooooooowwwwww I’ve just sliced a chunk out of my finger while carving up a model kit.I recently got hold of a 40k Valkyrie model kit as reference for the 3d model of a i’m putting together in Cinema 4d. I’ve been slowly putting the kit together and its helping no end with the production of the 3d model. Mainly because its making me go back and rework bits i’ve ballsed up on. I don’t just want to make a 3d CGI model of a plastic kit but its helping me see the shape of the bodywork and the angles which I just can’t get from a few screenshots from the web. The problem is I’m holding bits of the kit together while looking at it from angles then having to put it down in bits. I can’t glue (or rather plastic weld) bit together as I need to paint the inside parts like the cargo hold and cockpit. I want to paint these bits but at the same time its annoying me that I can’t stick it all together. I think a trip up to GW for some paint is called for.
I’m regressing back to an earlier point in my life…
There was a crit on a forum a few years back when someone posted a model they had made of a Rhino in 3d. A bloke (who I seem to remember was working in the 3d industry) just pointed out that it was nothing more that a 3d version of a kit. None of the parts had been setup as if it was real, such as the track going into the bodywork or the metal grille actually covering something. Its a very valid point which has always stuck with me when i’ve modeled 3d stuff. I don’t know if i’ve ever pulled it off properly but the thought has always been there.
Anyway, between the blood loss and the use of plastic weld in a small, badly ventilated cellar, I need to go and lie down.
oh yeah, screenshot.
Tags: 40k, c4d
Posted in Annoyed, Cinema 4D, c4d, valkyrie | No Comments »
Sunday, January 31st, 2010
Legs all textured and now in place.This is a quick test render without any major lighting effects going on so I could have a look at how he is looking now his legs are textured. I’m pretty happy with his progress so far and now just need to pick the next part to texture.
Tags: c4d, Mechanicus
Posted in 3d, Cinema 4D, bodypaint, c4d | No Comments »
Thursday, January 21st, 2010
This evening work has been slowed by the rather dull UVW unwrapping for the foot. It didn’t help having a DVD on the go while trying to do it.Move on, move on…
Tags: bodypaint, c4d
Posted in 3d, Cinema 4D, bodypaint, c4d | 1 Comment »
Tuesday, January 19th, 2010
I’ve added some more texture work to the axe and have been thinking about adding a page to the blog which shows the work in progress. I’ve added a random page to chart the films i’ve watched this year and have been tinkering with some of the settings and plugins on here.Tags: bodypaint, c4d, Mechanicus, Web malarky
Posted in Cinema 4D, Web malarky, bodypaint, c4d, mental note | No Comments »
Wednesday, December 9th, 2009
I’ve been playing with a new idea for the haze under the UFO and broke out pyrocluster this evening. Its been nice to work with this as its got such a quick feedback when using it so any changes are instantly there, you just need to hit render to see the final result. I’ve settle on a couple of versions both based around a particle emitter (150 particles) with a low life (10 frames) and high-ish speed (1500). This creates a dense cloud right under the emitter and with the cloudy effects from pyrocluster, this gives a nice gaseous cloud (like me after eating peanuts)These are a couple of tests which allowed me to see how they would appear from different camera angles.
This first gives a thinner push near the base leading to a denser head.
While this one give more contrast throughout the body of the cloud and a more even cloud.
There is a lot of intersection which worries me slightly as i’ve been fiddling with the settings and the intersection checkbox is on. Still, if the emitter is low enough it wont be noticeable on the final. I’m planning on a couple of AE tests to try out object buffers to make sure the final result i am planning will work.
Tags: 3d, c4d
Posted in 3d | No Comments »